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- Path: hell.team17.com!news
- From: boberg@team17.com (Stefan Boberg)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: Sat, 23 Mar 1996 14:01:07 GMT
- Organization: Team 17 Software Ltd.
- Message-ID: <4j1088$2up@hell.team17.com>
- References: <631.4T329T189@Bgnett.no> <5168.6652T1418T493@mbox.vol.it> <4is66c$j3r@hyperion.mfltd.co.uk> <31535e7f.44220455@news.hol.gr>
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-
- lmike@prometheus.hol.gr (Mike Lalaounis) wrote:
-
- >>Jeez. Answer is not to learn any hardware. Learn how to write cross platform
- >>code!
-
- This holds true for games as well.
-
- >WHAT? WHAAAAT!!????!? ARE YOU NUTS? JEEEEEEEEEZZZ!!!!!
- >NOT KNOW THE HARDWARE? WHAT DO YOU THINK GAME PROGRAMMING
- >IS ABOUT MAN? Ideas/algorithms are half of a game, implementation is the other
- >half, just see AB3DII!!
-
- Well. This is my (unsolicited) opinion: Back in the (good?) old days
- of the C64 knowing the hardware was more or less everything, because
- you simply could not do very complicated things with the abysmal
- computational power of those machines, so you had to use hardware
- tricks to get the most out of it. Nowadays, algorithms are more or
- less everything. As games become more and more complex, more and more
- time is spent *designing* the program, as opposed to actually coding
- it. This is especially true for '3D' games, where you have to use more
- or less advanced techniques to get the speed up (and the gains can be
- tremendous compared to more naive algorithms). The amount of code
- directly poking the hardware is in general very small compared to the
- code that 'runs things', and the hardware code is generally also very
- straightforward (just follow the instructions in the hardware
- manuals). I think this trend will continue, as games become more and
- more like simulations imitating 'the real world'.
-
- >* Mike Lalaounis National Technical University of Athens, Greece *
- >* lmike@hol.gr Professional Programmer/Analyst, Databases/AI - 3D/VR *
-
-
- ===============================================================
- Stefan Boberg boberg@team17.com
- "This, like, sucks in ways that we've never seen stuff suck
- before, so it's kinda cool!" - B&B
-
-